Remove Fantasy Remove Render Remove Rigging
article thumbnail

How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Scene from the 3D animation Finding Nemo before and after its been lit and rendered by a 3D lighting artist (Image: Pixar).

Film 98
article thumbnail

Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. Making changes to pre-rendered FMV was untenable, so everything in the FMV sequences had to be locked in very early on in order to get it all done on time.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

Although the role is highly creative, it is also quite technical, and modelers must be able to determine scale, optimize geometry and renders, and troubleshoot software issues and bugs. Produces high-quality organic and hard surface CG models (photo-real, stylized, low-poly, high-poly, etc.)

Film 52
article thumbnail

Behind the Scenes: VFX Breakdown of Superhero Movie Effects

Filmustage

The journey from pre-visualization to final rendering demonstrates both common challenges and innovative solutions. Complex rigging systems handle transformations like Bruce Banner's change into the Hulk. VFX teams bring comic book fantasies to life through pre-visualization, on-set supervision, and post-production refinement.

Film 52
article thumbnail

The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Now, let's get ready to amp up the magic and dive headfirst into the dark fantasy of Kristala.

Dev 52