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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. platform is addressing these challenges head-on with its comprehensive cloud-native game development environment built on Amazon Web Services (AWS).

Engine 62
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GamesIndustry.biz heads to IGN Live to discuss the future of games platforms

GamesIndustry.biz

GamesIndustry.biz head Christopher Dring will lead a panel featuring former PlayStation exec, and current advisor to Tencent, Shawn Layden, veteran games analyst Michael Pachter and author, curator and historian Van Burnham. It takes place at 2pm local time in Los Angeles, with coverage on IGN and GamesIndustry.biz.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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New communication platform for Godot contributors

Mircosoft Game Dev

Godot has many communication platforms used by the community to talk about the engine and their projects: GitHub for development, the Q&A for technical questions, Reddit , Discord , and several others for user discussions, Twitter for announcements, etc. Why a new chat platform? Good moderation features.

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Receiver 2 Localization Update

Wolffire Blog

We are happy to announce that Receiver 2 now features new language options. Remember to follow us on our various social media platforms so you don't miss future announcements! We have always wanted Receiver 2 to be accessible to as many people as possible and this is hopefully a further step in that direction.

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From Concept to Success: A Deep Dive Into Our Popular Gaming Solutions

Logic Simplified

Our Gaming Solutions Can Transform Your Next Gaming Project In the competitive gaming industry, our services and solutions maximize the chances of a game’s success by focusing on the features, functionalities, and overall quality of the game. Being featured on these platforms can significantly increase a game's visibility and reach.

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Yep I'm at GDC 2025 (links / presskit / dance card)

Radiator Blog

For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). A lot of the dev team will be hanging around GDC too. social event.