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GamesIndustry.biz heads to IGN Live to discuss the future of games platforms

GamesIndustry.biz

GamesIndustry.biz head Christopher Dring will lead a panel featuring former PlayStation exec, and current advisor to Tencent, Shawn Layden, veteran games analyst Michael Pachter and author, curator and historian Van Burnham. It takes place at 2pm local time in Los Angeles, with coverage on IGN and GamesIndustry.biz.

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. platform is addressing these challenges head-on with its comprehensive cloud-native game development environment built on Amazon Web Services (AWS).

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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Yep I'm at GDC 2025 (links / presskit / dance card)

Radiator Blog

For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). A lot of the dev team will be hanging around GDC too. social event.

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How Cloud Gaming Will Change the Mobile Game Development Landscape?

Big Games

Over the past decade, mobile games have evolved into high-quality experiences featuring 3D graphics, multiplayer capabilities, and augmented reality. By shifting the computational load to the cloud, developers can focus on building innovative features and visually stunning games.

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Amazon GameLift achieves 100 million concurrently connected users per game

AWS Games

Total VMs = CCU / (players per game session x game sessions per VM) Total VMs = 10,000,000 / (10 x 12) = 83,333 Amazon GameLift has capacity available in 23 AWS Regions and 9 Local Zones, allowing it to comfortably scale to the 83,333 VMs needed to support 10 million CCU. 0","Protocol":"UDP"},{"FromPort":22,"ToPort":22,"IpRange":"0.0.0.0/0","Protocol":"TCP"}]'

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Non-interactive objects should have their physics features disabled through Rigidbody.isKinematic and Collider.enabled settings. Look no further!

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