This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. UX updates. apply_theme().
The view is not constrained anymore and panning can be done with the right click. As the atlas merging tool is only modifying the TileSet resource, using it might have made all TileMaps using the modified TileSet point to missing atlases. TileSet now features a system of tile proxies. Backward compatibility improvements.
Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. Many games feature secondary and even tertiary currencies, but slots players still largely only care about coins. The resulting numbers don’t lie, as this bold move by CM is proving to be very successful.
branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. we could take the time to add some new features to the 3.2 we could take the time to add some new features to the 3.2 Some of those features had already been partially implemented before the 3.2
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ). After refining our Godot 3.2
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). The upcoming Godot 3.2.2 stable build.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). The upcoming Godot 3.2.2
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).
We had 8 students working for on great new features all around the engine, and they reported on their progress regularly on this blog, with a first ( part 1 and part 2 ) and second progress report. Port connection swapping was also added as a minor UX improvement. Right-click menu. Getting started with these features.
Yet another snapshot on the way to the feature-packed Godot 3.2.2! is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem.
NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects.
Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.
release will provide a number of new features which have been backported from the 4.0 With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). The upcoming Godot 3.4
In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. My name is Daniel and I am working on implementing a feature for interactive music in Godot, as part of the Google Summer of Code programme. Final (PR candidate): [link]. Introduction.
release will provide a number of new features which have been backported from the 4.0 With this second Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Animation: Add animation "reset" track feature ( GH-44558 ). The upcoming Godot 3.4 Please report any issue.
release will provide a number of new features which have been backported from the 4.0 With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Animation: Add animation "reset" track feature ( GH-44558 ). The upcoming Godot 3.4 Please report any issue.
There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around. Special effect from clicking on and dragging the Hot Cocoa Cookie. If players place specific facilities in the kingdom, there are even more unique interactions these characters can have with them.
And the point is that you… because you get so used to selling the idea, ultimately you'd know nothing about that idea until you market tested it, until you've, like, started building it, until you start getting some data. Gigi brought up a good point about the kinds of companies I sort of have three in my head about video games.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content