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Quake Sandbox

Indie DB

along with a listing of all the main features (open-source sandbox) Releasing v2024.01.22

Sandbox 92
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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

Sandbox 59
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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. However, he hints at more to come: “Some really fun features are around the corner, and we’re excited for folks to dive into new corners of Mirthwood in the weeks and months ahead.”

Sandbox 145
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Unreal Physics is Out Now

Indie DB

Unreal Physics is a free to play exploration of in-game physics like never before, this dynamic 3D sandbox features a mesmerizing collection of demos, showcasing stunning visuals and realistic simulations. It's a playground of endless possibilities where.

Sandbox 100
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Announcing Stars Reach

Raph Koster

STARS REACH announcement trailer A classic sandbox world This is a sandbox online world featuring all the things that players of those games love. And so it is that the Servitors have felt obliged to let us out of our cozy planets and into the wider Garden. It’s our chance to do better this time.

Sandbox 145
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We We judge each feature based on three criteria.

Engine 129
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James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

PreMortem.Games

This is still my favorite way to get insight into what new features and changes should be made to Dinkum.” I can iterate and add features somewhat quickly when I need to, without a major impact on other areas of the games. I will often start work on a new feature, get bored and jump to another feature.

Dev 118