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Unreal Physics is Out Now

Indie DB

Unreal Physics is a free to play exploration of in-game physics like never before, this dynamic 3D sandbox features a mesmerizing collection of demos, showcasing stunning visuals and realistic simulations. It's a playground of endless possibilities where.

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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

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Announcing Stars Reach

Raph Koster

The most alive game world ever made Stars Reach uses simulation to a degree never seen in an MMO before. STARS REACH announcement trailer A classic sandbox world This is a sandbox online world featuring all the things that players of those games love. I believe it does things that other games just can’t do.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It We judge each feature based on three criteria.

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List of most popular video game genres in 2023

Logic Simplified

From role-playing and first-person shooter games to simulation ones, there is a video game genre for every gamer’s choice. 9 Most Popular Video Game Genres Dominating the Gaming Market Adventure Games Adventure games feature minimal fighting and rely rather on narrative.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Several features were added to Godot Physics since 3.x,

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Vulkan progress report #7

Mircosoft Game Dev

using a special screen-space filter to correctly simulate roughness. Additionally to being able to simulate skin more correctly, it also supports transmittance, so light that comes from behind will spread towards the front by scattering below the surface. A very long-since requested feature has finally made it to Godot.

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