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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).

Games 78
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new Quake map: Breakfast Under The Balloons

Radiator Blog

Elden Ring features big tree levels where you have to platform on narrow branches that snake around. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. The two big influences for this map were Elden Ring and Halo.

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Tiles editor progress report #3

Mircosoft Game Dev

A significant part of my work those past two months has mostly been about reimplementing most of the already existing TileSet features, while introducing more flexibility to it. As it was quite a requested feature, TileSet now support custom data layers. Terrains are the more powerful replacement of autotiles. TileSet rework.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed bone animation texture size error on some platforms that don’t support float point texture format. Cocos Creator 3.7.3 Release Notes Download Cocos Creator 3.7.3

Terrain 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . HNS is modular so you can easily disable features you don’t need (unused features don’t affect the performance). .

Asset 52
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. x, but lacked several features. Here are some of the most outstanding features coming for Godot 4.0 The turn of porting the GPU particle system to Godot 4.0 has arrived. Since Godot 3.0,

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Cocos Creator v3.8.5 beta released

Cocos

Download Links Windows Mac Update Notes Engine New Features Pool supports setting a shrink threshold to ensure that the size after shrinking will not be less than the shrink threshold. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Added Vec2.toVec3()

Beta 40