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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Marquise de Cat rules the woodlands with an iron paw, forcing the woodland creatures to team up and fight back. Many games have come and gone on Kickstarter. You can read about that in-depth in this great article on Sprites and Dice. Not bad for a game about woodland creatures! So what exactly is Root ?

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design.

Art 52
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Stuff and Things and Monkey Island

Grumpy Gamer

While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. If I was going to do Insult Sword Fighting in a future game, I'd make it more free form allowing the player to be clever and construct their own sentences.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. If I was going to do Insult Sword Fighting in a future game, I’d make it more free form allowing the player to be clever and construct their own sentences.

Puzzle 130
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The Beautiful Closed World of Shenmue III

iHobo

Not only does 1999's Shenmue not foreshadow or influence the open world games of the early 21st century, what it actually does achieve is artistically far more interesting than this claim would suggest. Here we come to the biggest complaint levelled against Shenmue III by its detractors: the kung fu fighting isn't good enough.