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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

.” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. There are a lot of questionable game design decisions that, if corrected, could have made for a fantastic game.

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

How you respond to an outbreak in South America or a near shortage of red cubes will determine how the rest of your game will go, and indeed, what you will get punished for. Yet working to cure diseases means you spend less time preventing outbreaks from overrunning regions and ending your game prematurely.

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Marquise de Cat rules the woodlands with an iron paw, forcing the woodland creatures to team up and fight back. Many games have come and gone on Kickstarter. By playing it and studying it, we can learn more about effectively implementing asymmetrical game design. Not bad for a game about woodland creatures!

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4 Lessons from Twilight Struggle for Aspiring Board Game Designers

Brand Game Development

No matter how you feel about it, there is a lot that new board game designers can learn from it. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In my opinion, pacing is one of the most underrated aspects of board game design.

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

You and all the other players in the game play as Spirits who fight off the Invaders – basically, people who want to colonize your island. However, the only real offense Bringer has is the Dahan fighting back. Lastly, the variable player powers are balanced in such a way that the game stays fresh for a long time!

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10 Elements of Good Game Design

Brand Game Development

Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. If you want your game to be great, it can’t simply be a technical masterpiece. The post 10 Elements of Good Game Design appeared first on Brandon the Game Dev.