Remove Fighting Remove Game Designer Remove NPC
article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

The game plays with this a little: there's a treasure door that opens only during the fail state. (A A hostile NPC statue wakes up, which means you can lure it away from the door.) And as the Vestal, she administers the local election, and in this ancient Roman city only the male NPC citizens are allowed to vote.

NPC 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

No one Talks about the Stamina Bar in Farming Games?

Yobob Games

The ideas give a new design tool for me to work with and it expands on the farming genre games. Usually game developers don’t give a lot of thought into stamina bars and how it can affect the characters and game design. Even adding another bar makes the game more complex. See what I’m saying?

article thumbnail

The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. Fortunately, as long as the rest of the game is good, people will only complain. And honestly?

Balance 52
article thumbnail

Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

The high visual polish and stellar production values adorn a solid but predictable gameplay loop: you fight through dungeons with random rooms / enemies, collect resources, and bring them back to your hub to build up your village and its inhabitants. The cult of the game industry is most powerful of all. But also veganism?

Indy 52
article thumbnail

The three most important qualities in an RPG

Keith Burgun

Here’s a handful of good examples: Final Fantasy VII : you’re part of a terrorist organization that is doing a bombing mission to try and fight back against an evil empire. Setting that up properly is an effort in storytelling, a discipline all its own distinct from game design.

Fantasy 52
article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Lost Ark outshines other MMO games because each element mentioned above is polished to the next level. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Though, all of these foibles could be found in other games as well.