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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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BAFTA announces 2023 Young Game Designers competition winners

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox BAFTA has unveiled the 2023 winners of its Young Game Designers (YGD) awards. In the ten to 14-year-old category, Max Whistlecraft won the Game Concept award with Polarity, a science-themed title; users can switch the polarities like a magnet to fight bosses.

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Raw Game Design, Ep14: Fighting Game AI (and menus)

Sirlin

There's a new episode of my Raw Game Design podcast up for my ($10+) patrons, here. That same podcast link also has links to all the other episodes of Raw Game Design too, btw. This is "raw game design" in the truest sense in that we are lost in the forest here. Which modes even exist? How are they arranged?

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

.” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. There are a lot of questionable game design decisions that, if corrected, could have made for a fantastic game.

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Marquise de Cat rules the woodlands with an iron paw, forcing the woodland creatures to team up and fight back. Many games have come and gone on Kickstarter. By playing it and studying it, we can learn more about effectively implementing asymmetrical game design. Not bad for a game about woodland creatures!

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Clockwork Game Design Podcast – The Final Fantasy Episode

Keith Burgun

The two songs in this episode: the opening one is from FF13-2, written by Naoshi Mizuta, the game’s fight song, and the closing one is from FF11, Memoro de la Stono, which I believe is one of the few songs on the incredible 11 OST written by Nobuo Uematsu. As always, you can support the show at www.patreon.com/keithburgun.

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4 Lessons from Twilight Struggle for Aspiring Board Game Designers

Brand Game Development

No matter how you feel about it, there is a lot that new board game designers can learn from it. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In my opinion, pacing is one of the most underrated aspects of board game design.