How do you go about setting time limits when relevant? Does someone just play through the section and set it? Playtesting? Do you put together some formula?
Ask a Game Dev
DECEMBER 8, 2023
Most of the time, we start by setting a target time we think the game experience should take for a first-time player to feel what we want them to feel, and then add about 50% to that. A long fight should feel like a protracted fight and the time limit should reflect that.
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