Remove Fighting Remove Games Remove NPC
article thumbnail

I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?

Ask a Game Dev

This math is necessary for understanding and answering one of the fundamental questions in game development:How long will this take? How long should one match in my fighting game take? Are there any fields of math that arent useful in game design? Note that this is by no means exhaustive.

article thumbnail

Another question about NPC’s I will sometimes see players just let the NPC kill enemies which usually goes with them struggling to kill them or they take a long time to even getting killed themselves. I’m assuming the same stuff you said in your last post applies to these NPC’s?

Ask a Game Dev

Instead, we want them to look like they're fighting and take a while so that the player can be the hero. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ We rarely want AI allies to overshadow players - doing so will break the power fantasy.

AI 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Star Nomad 2 Patch Notes (v 2.22.07)

Half Geek

More info here: The problem with making games for Mobiles. Originally, the game was designed with only Roguelike mode as the default, with the additional two difficulty modes (Normal & Hard) added from beta testing suggestions. NPC Flight AI updated to take advantage of the larger flight area.

NPC 100
article thumbnail

Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Can't wait for the full frontal in the next game!) Well, I don't know anything about that.

Indy 130
article thumbnail

No one Talks about the Stamina Bar in Farming Games?

Yobob Games

No one Talks about the Stamina Bar in Farming Games. And they continue on with the game. And that’s how far most stamina bar in farming games goes. Actually, you can say that to a lot of games now, but let’s just stick with the farming genre since my game is in that genre. What the Stamina Bar Does.

article thumbnail

The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. The retention rate for this game is incredibly good. Yes, I am going back to this well one more time.

Balance 52
article thumbnail

Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

I finally got to make a new trailer for the game. There’s a lot of changes that I had to make within the game before I could make a polished trailer and if you guys are keeping up with the game development, you can noticed the significant graphic improvements as well as the subtle details added. Harvest Island Trailer.

Demo 52