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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. Its easy to get stuck chasing perfection, but games are meant to be played, not just endlessly tweaked.

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Obitus - Playtest 2 finished!

Indie DB

A multiplayer survival/fighting game influenced by the Hunger Games series.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam , a 3 week community level design event where we all adapted multiplayer maps from other games for Quake. Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” When I read books, play video games or work on projects. For weeks, I thought about what I wanted to do and rediscovered my passion for video games.

Dev 104
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

For some, the idea of developing a game alone is daunting. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.

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new Quake map: "When There Were Wolves"

Radiator Blog

Basement, teach player about buttons and door types, via two 512x512 quarter-rooms and small player-initiated fights 2. Halls, introduce wood barricades and more complicated fights, via two 512x1024 half-rooms of 2 waves each 3. My art pass also needed to punctuate Taufner's progression. The blockout has 4 beats: 1.

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

Monopoly: it’s one of the oldest board games in the store. It’s one of the top 10 best-selling board games. It’s also a terrible board game. When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Monopoly has a staggeringly low 4.4