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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Actors often hold up objects awkwardly so you can click on them. The high visual polish and stellar production values adorn a solid but predictable gameplay loop: you fight through dungeons with random rooms / enemies, collect resources, and bring them back to your hub to build up your village and its inhabitants.

Indy 130
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. Fortunately with so much water all around the player is never too far from a refill to keep the fight going.”

Studios 104
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Unity VS Unreal: Which Engine Should You Choose As A Beginner

Awesome Tuts

The focus of this post is going to be for those who want to make game development their career and those who want to create indie games and sell them. You can learn C# fundamentals by clicking here. You can learn C++ fundamentals by clicking here. Visual Coding & Coding. You can find the links below. Unity Enemy Demo.

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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

And that we’d ultimately get to a point where a much higher percentage of the profits go to creators than with any of these other platforms that currently exist. And you just want to see competition at every point in the value chain, where every component of the value chain that there’s a healthy competition there.

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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I've written about before, so I apologize if I'm wasting your time. While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. That was always a sore point for us.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I’ve written about before, so I apologize if I’m wasting your time. While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. That was a good design choice.

Puzzle 130
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Is your baby ugly? We took ours out to find out.

Rindoku

It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Still too much clicking required. The game still requires constant clicking, even more than Diablo, and this is something we’ll have to solve. At some point we even had them painted in bright fuchsia.