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Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. Just dont jump in blind, he says.
As we were prototyping there was still a feeling the game needed more action. We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. But that’s not all.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” This finally leads me to prototyping and validation. For some, the idea of developing a game alone is daunting.
Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing. The newsletter is free but you can support the existence of LTPF with a small subscription fee. The exercise is unforgiving, and that makes it powerful.
is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. prototype started gaining traction with nominations, awards and people posting YouTube videos.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.” Just don’t jump in blind, he says.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.
The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre.
I was focused hard during this time on learning as much as I could about game design, focused on “efficiency” and elegance in design, which is what brought me to crunchy rulesets like those of designer Eurogames and the indie Rogue-likes-and-company world. Random Encounters that are Encounters (not just fights).
The first big mistake most developers make is starting with pretty art, making a simple prototype, and then expect to develop the rest of the game the same way. Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it. An Indie or Experimental Game : Steam, GOG, etc.
FNF is the most recent smash hit indie rhythm game (which is also open source!), The rapid and hotfix prototyping that Godot provides made it possible for me to learn the engine quickly and then make a VR game quickly. The first prototype of FNFVR was made in around two weeks if I remember correctly.
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Unity is the best option for indie developers and mobile game projects. Additionally, UE is good for prototyping. Unreal is a better solution for big games, and Unity is more popular among indie developers.
Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). A homophobic English farmboy is forced to work with a hunky Romanian farmhand, and so inevitable muddy fight sex and simmering romance ensues.
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