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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D This makes it ideal for fighting games, Metroidvanias, and RPGs. This makes it perfect for indie developers and cross-platform releases. Metroidvanias & Indie Games: Innovation Without Complexity Dead Cells and Cuphead prove that 2.5D merges the best of both worlds.

Art 52
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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

I think there’s like probably a 2D Sprite based version of this with retro graphics. If we aren’t forceful and fighting for the world that we want as gamers and games developers, then we’re going to get a very different world. I think they’re going to be very interesting. There could be a 100 million user ecosystem in the future.

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Stuff and Things and Monkey Island

Grumpy Gamer

While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. If I was going to do Insult Sword Fighting in a future game, I'd make it more free form allowing the player to be clever and construct their own sentences.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. If I was going to do Insult Sword Fighting in a future game, I’d make it more free form allowing the player to be clever and construct their own sentences.

Puzzle 130