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D20 RPG – Board

The Liquid Fire

Overview My very first blog project involved creating mechanics for a Tactics RPG. Board Data Let’s begin by creating a ScriptableObject that can live as a project asset and hold all the information we will need to represent a board for our combatants to fight upon. To help, I modified the sprite color to RGBA: 70, 83, 143, 60.

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Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves. I love that quest.

Fighting 264
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This makes it ideal for fighting games, Metroidvanias, and RPGs. Its not just about blending 2D sprites with 3D environments; it is about strategic design choices that create a unique visual and gameplay experience. to deliver fluid animation, layered environments, and tight control mechanics. What Powers 2.5D? Challenges in 2.5D

Art 52
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Quest Feedback

Grumpy Gamer

I’m currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves.

Fighting 130
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D20 RPG – Combatants

The Liquid Fire

We will add animated sprites to represent both a hero and monster. We will also provide a tile based room for them to fight in. It includes a collection of prefabs, scripts and sprites that we can use to play with. New Sprites There are three new sprites included. I found them at [link] courtesy of Calciumtrice.