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I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?

Ask a Game Dev

How long should one match in my fighting game take? If there is a worldwide quest that requires all players to collect and refine bolts of silk cloth to hand in to an NPC, how much cloth should that NPC require to make the quest last for at least two weeks with the average number of players per server?

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Another question about NPC’s I will sometimes see players just let the NPC kill enemies which usually goes with them struggling to kill them or they take a long time to even getting killed themselves. I’m assuming the same stuff you said in your last post applies to these NPC’s?

Ask a Game Dev

Instead, we want them to look like they're fighting and take a while so that the player can be the hero. We rarely want AI allies to overshadow players - doing so will break the power fantasy. You should read this archive post about [ why we don't want AI allies to be too good or too strong ].

AI 52
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Star Nomad 2 Patch Notes (v 2.22.07)

Half Geek

NPC Flight AI updated to take advantage of the larger flight area. Faction fleet battles are larger, with each side sending more ships to the fight. Roguelike mode, NPC pilots will rank up and upgrade their ships more often. In the mid-game, NPCs will come equipped with better armor, shields and weapons.

NPC 100
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

The high visual polish and stellar production values adorn a solid but predictable gameplay loop: you fight through dungeons with random rooms / enemies, collect resources, and bring them back to your hub to build up your village and its inhabitants. Do you believe in the importance of live sacrifices? But also veganism?

Indy 130
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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

Fighting the same boss a few times is ok if the game is fun. Either NPC characters, ghost monsters, or actual human players. Which means fighting the enemies toe to toe with no help. To get that feeling, you need to know how fighting works, so you HAVE to find the tutorial. They’ll still give you their money.

Balance 52
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No one Talks about the Stamina Bar in Farming Games?

Yobob Games

It also doesn’t have to be stamina bars, it can just be about how fighting is done in farming games or talking to an npc. Anyways, no one talks about the stamina bar in farming games that much. And it needs to be talked about it more for new innovative game designs.

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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

In the trailer, you can tell that these two siblings are fighting a lot. A very important NPC in the game. I wanted to show the relationship between the two siblings. Will is very adventurous and his sister, Samantha, is annoying to him. I would know because I have two younger brothers. It’s a vending machine.

Demo 52