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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's not uncommon to walk between towns and fight like 6 different packs of wolves. One common "problem" with Skyrim (and most open world RPGs) is that you end up with a bunch of money and nothing to spend it on, except nice-to-have things like convenient access to crafting materials or a house. Money sink.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.

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Quest Feedback

Grumpy Gamer

It's really just a series of supply fetch quests and "find yet another character whose name rhymes with 'son' (in this big huge open world)" but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine "I helped people" feeling. I also like murder mysteries.

Fighting 264
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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. The open-world of Tower of Fantasy.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Genshin Impact The open-world RPG added a permanent TCG minigame Genshin Impact hasn’t waned in popularity since storming onto the mobile and console marketplace in 2020 with its high-quality production values, cel-shaded visuals, open-world RPG mechanics, and strong narrative focus.

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Quest Feedback

Grumpy Gamer

It’s really just a series of supply fetch quests and “find yet another character whose name rhymes with ‘son’ (in this big huge open world)” but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine “I helped people” feeling.

Fighting 130
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The Forgotten City (2021) revisited

Radiator Blog

The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god! philosophy and logic!! Take that, god!

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