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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

The combat is great and the campaigns are fun, but after a bunch of huge fights I wanted to go back to my village, chat with my villagers and relax. The idea is there are no fixed props just for show. Also, playing games like Mount & Blade which I love, I always wanted to see more city-building.

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

In addition to being our first in-person convention in over two years, Play NYC was also the first time we've exhibited a version of Kristala that features our brand new player character and custom combats animations.plus a fast-paced, exciting mini-boss fight! He'd also started modeling the intricate armor for the smallest variant.

Dev 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

Next, James tackled some of the effects that will be featured in the epic mini-boss fight for Lophi the Lost, including effects for Lophi's Teleport, Staff Parry, and Spear Slam maneuvers. We also really love how authentically Nisargan all the furniture pieces and props Harold created feel. Props on props on props.

Dev 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more. Although Unity supports normal maps, occlusion maps, base textures, and other standard shading features, it lacks the advanced material editor found in Unreal engine. Unity still lacks the shading details.

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How do companies decide how many people are needed to build a game that’s been greenlit?

Ask a Game Dev

This would include concept artist, environment artist, lighting artist, texture artist, prop artist, producer to keep track of it all, QA to test it, etc. So, for example, lets start with environments: How many people do we need to construct one environment?

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