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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

In addition to being our first in-person convention in over two years, Play NYC was also the first time we've exhibited a version of Kristala that features our brand new player character and custom combats animations.plus a fast-paced, exciting mini-boss fight! We're blown away by Nick's attention to detail in his modeling and texture work.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

We'll walk you through Nick's entire process for modeling and texturing these Twiggies in the comprehensive version of today's dev blog. This sprint, Joe refined his textures by adding in more color variation to the mushrooms and the crystals that can be seen on the lantern below. link] Rigging / Animation. Check it out!

Dev 52
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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

From the early days of 3D games, Virtua Fighter was one of the first to show how 3D characters can fight together. To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton.

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

Next, James tackled some of the effects that will be featured in the epic mini-boss fight for Lophi the Lost, including effects for Lophi's Teleport, Staff Parry, and Spear Slam maneuvers. We're obsessed with how steampunk this set is shaping up to be already and can't wait to see what this armor looks like when fully textured.

Dev 52