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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. African Game Dev Prototype Fund They say the best leaders lead by example. This knowledge helps me create architectural designs in games.

Code 166
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52
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How to Create Specs for Your Board Game Artist

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fifteenth of a 19-part suite on board game design and development. Commissioning art can be one of the most daunting parts of the game development process. Ask questions.

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. The game, centered on a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect.

Indy 104
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I’m making an RPG!

Keith Burgun

Throughout high school, I played a ton of different kinds of games, but the games that me and my friends would sit around the table and talk about were games like Fallout 1 and 2, exchanging stories of what had happened the night before. Over the course of my late 20s and much of my 30s, I sort of parted ways with RPGs.

Fantasy 119
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. Here’s another example of full CGI film development using Unity and the Unity Camera and Cinemachine: Check out the video here on YouTube as well.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

That Lonesome Valley is a short gay cowboy romance game about walking, sheepherding, and kissing. Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Three years later, I've finally finished it.

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