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UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large openworlds and advanced animation and physics.
He was working as a software developer while also making independent films and playing in a band before McCulloch turned all his time and attention to game development. I continued to learn and experiment with things like larger openworlds. This is when I first started really digging into world building.
Coming from an indie film background, I’m accustomed to thinking about ways to creatively squeeze as much production value out of a project as possible while working within my limits and not overstepping my boundaries. For example, notice that I have many different rock, metal and cement textures that I can use within my game world.
Tools and Techniques Game artists use different lighting tools to create realistic worlds. Example: Bright sunlight in an open-world game) Point Light. These are pre-made textures that store lighting info for objects that don’t move. Texture Compression. Look to photography, film, and art for inspiration.
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