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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I just assumed game development involved writing code all day.” He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. I never enjoyed programming very much and just assumed game development involved writing code all day.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

I just assumed game development involved writing code all day.” He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Then he discovered the Unreal Engine and everything changed.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. Chris is a wonderful and very understanding person, so he had no objections.

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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. In 2020 (during covid) I was also writing a short story that addressed many of the same themes of work he illustrated like The Bible, Paradise Lost, Divine Comedy.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I wanted to try to merge these design sensibilities with my first person gay sex aesthetic, paired with the old tradition of retro grid-based first person CRPGs like Wizardry / Ultima Underworld / Legend of Grimrock where you crawl through dungeons step by step. You play as a sex angel.

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