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New game announcement: "Tryhard" + "A Sportslike Manifesto"

Radiator Blog

I'm not the first person to think any of this, it's somewhat basic rugby theory. We're currently in pre-production, and we've had some early funding from the fine folks at CODE NZ to support our prototyping -- but now we must brave the Worst Game Funding Climate Yet. And thanks to kau Audio for game audio too.)

Games 130
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. We’ve gotten much better at the practical stuff of making things, prototyping, implementing and polishing,” Porkoláb notes.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre.

Console 104
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How Board Game Fulfillment Works at Fulfillrite

Brand Game Development

Assuming the product concept is fresh and original, the next step is to have a prototype made by a tooling company. There are many factors guiding where the initial prototype should be created, local in the US or overseas. Once the prototype is created, the individual has to find a factory, here or overseas.

Games 130
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How do you Choose the Best Game Design Software for your Project?

Big Games

Understanding Your Project Requirements Game Genre The first thing that one should always consider is genre. Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. It is important to understand the genre of your game.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. ” In recent years, VR has evolved into an integral part of the gaming landscape, with first-person shooters often becoming more immersive in virtual spaces.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Not only does it speed up game development, since developers no longer have to focus on camera logic, but you can also now experiment on the fly with new ideas, prototypes, and all while saving those new settings in play mode.