Remove FPS Remove Game Design Remove Mechanics
article thumbnail

How to Create Video Game Atmosphere

Game Designing

Compare two games Breath of the Wild and Elden Ring. Both are open-world action-adventure games with fantasy elements and similar mechanics. The game features edgier imagery, corrupted natural environments, hostile characters, and realistic sound effects. A great example of this is the FPS-puzzler Portal.

Games 136
article thumbnail

Daily Missions in Puzzles: Why should we see them more often?

Deconstructor of Fun

Whether it’s the strategic depth of 4X games or the fast-paced excitement of shooter games, each subgenre demands a unique approach to game design and player engagement. These daily missions do more than just offer rewards; they serve as an "appointment mechanic" that encourages habitual engagement.

Puzzle 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Why do so many FPS games now have “inspect” animations for the guns? It seems like a lot of animation effort into a pretty niche feature that does not directly impact the gameplay.

Ask a Game Dev

ALT Being able to look at the details of the various different weapons in the game also make the world feel more real and lived-in. For the second major reason, I should point out that one important principle of game design is that acknowledging the choices a player makes within the game helps make those choices feel more real to the player.

article thumbnail

What Game Should I Make First?

DameDev.tv

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's 's very own Instructor extraordinaire).

NPC 57
article thumbnail

Why Adventure Games Suck

Grumpy Gamer

Some people will tell you that Adventure Games aren't really dead, they have just morphed into other forms, or that other genres have absorbed Adventure Games. A great number of people in this business secretly (and not so secretly) wish they were making movies, not writing video games. Knock it off!

Puzzle 162
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Many games still use this approach nowadays (after all, if it’s not broken, don’t fix it) but, increasingly, game design has been moving from “individual stages” to “open” or “continuous” worlds where the boundaries between levels disappear. Creating games this way is, as a result, more challenging.

AAA 145
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.

Fighting 130