Remove FPS Remove Game Designer Remove Simulation
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. At first, I was planning to make a walking simulator-horror game. But during development, it became a shooter. How do you deal with that? “

Dev 104
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What is the best way to integrate a Cocos Creator project into a React mobile web app?

Cocos

I made a React TypeScript web game designed for mobile, which includes pages like the main menu, select character, and the core-game page. I also created a core-game project using Cocos Creator 3 and built it as a mobile web app. Are there any better way to integrate the Cocos core-game into my react web app?

Mobile 40
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How to Create a Game-Ready AAA asset

Logic Simplified

At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. The gun has metallic surfaces and I wanted that successfully simulated.

AAA 78
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Many games still use this approach nowadays (after all, if it’s not broken, don’t fix it) but, increasingly, game design has been moving from “individual stages” to “open” or “continuous” worlds where the boundaries between levels disappear. Creating games this way is, as a result, more challenging.

AAA 145
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Daily Missions in Puzzles: Why should we see them more often?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. The world of mobile gaming has grown incredibly diverse, with subgenres branching out and becoming increasingly specialized.

Puzzle 98
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How to Create Video Game Atmosphere

Game Designing

How To Design Your Game Atmosphere Atmosphere in game design is the sum of many parts. The types of things that happen in your game world, as well as the beings that live, should feel in line with the overall vibe of the world itself Characterization can be a big aspect here as well.

Games 136
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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

QQ Speed was followed up by an MMORPG (The Legend of Dragon) in 2011 and an FPS (Assault Fire) in 2012. Call of Duty: Modern Warfare 2: Force Recon (Glu Mobile, 2009), Call of Duty: Zombies (Ideaworks, 2009), and Call of Duty: Strike Team (The Blast Furnace, 2013) were all attempts to bring the FPS experience to mobile.

Mobile 52