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NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. billion triangles running over 60 FPS in 4K on an NVIDIA 3060Ti. Q: How do Mesh Shaders solve this?
Step by step to dense vegetation and acceptable FPS. Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector.
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it.
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it.
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it.
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it.
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it.
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it.
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it.
45 FPS where you would expect 60 if you have an Intel HD 5000). Support for 2D meshes, 2D skeletons, and deformable polygons. Vulkan as an alternative. As it seems clear that we will be moving to Vulkan on desktop and OpenGL ES 2.0 on mobile and web, further work on the current OpenGL ES 3.0 Proper Mono export support.
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