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supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, openworld GI solution). Streaming is the most important feature missing for managing large scenes or openworlds. Additionally, Godot 4.0
It does not require raytracing , and it runs in most current (and some years old) dedicated GPUs, even medium-end budget CPUs from some years ago (SDFGI was developed and tested on a GeForce 1060, running at a stable 60 FPS). Will write an article about this soon. If an areas has less probe density, it may get wrong occlusion.
Undoubtedly the Forza Horizon 5 is the most realistic-looking open-world racing game right now. Else, overclocking may be the reason why this racing open-world title is crashing. If you have any suggestions, write them down in the comment box. This article has the complete solutions to fix this problem.
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