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We use Texture Packer v7 and it supports Polygon atlases. Useful links: codeandweb.com Cocos2d-x performance optimization with polygon sprites Are you experiencing low FPS in your cocos2d-x game? 版本号) 2.1.3 ### Affected platform?(受影响的平台) It was working starting from Cocos2d-x, but CC 3 doesn’t support it.
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Classical build (GDScript, GDNative, VisualScript). Build HTML5 templates with threads_enabled=yes to test it.
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Classical build (GDScript, GDNative, VisualScript). Build HTML5 templates with threads_enabled=yes to test it.
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Classical build (GDScript, GDNative, VisualScript). Build HTML5 templates with threads_enabled=yes to test it.
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Classical build (GDScript, GDNative, VisualScript). Build HTML5 templates with threads_enabled=yes to test it.
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript). Build HTML5 templates with threads_enabled=yes to test it.
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript). Build HTML5 templates with threads_enabled=yes to test it.
The rationale for the OpenGL ES 3 renderer was having a single codebase for targeting all platforms: Desktop Linux, Windows, macOS. Save for Tegra, all other platforms (Adreno, Mali and PowerVR) are buggy and this prevented implementing many potential optimizations for the sake of stability. The rationale behind OpenGL ES 3.0.
While I appreciate "oral history" approaches at Polygon like with their Morrowind roundtable , this type of format is, less charitably, just a lazy loosely organized transcript with minimal analysis. Interview current community members and synthesize their perspectives to try to capture the current zeitgeist.
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