Remove FPS Remove Polygon Remove Scripting
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Optimize Vegetation Generation

Mnenad

Step by step to dense vegetation and acceptable FPS. The big problem was (and still is in some cases): HOW CAN WE GENERATE DENSE VEGETATION AND PLACE IT FAST AND WITHOUT TO MUCH FPS DROP AFTER THE GENERATION PROCESS ? In my case I had terrible FPS with just some thousand mesh instances. FPS on my machine.

Mesh 52
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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it. Thirdparty library updates (mbedtls 2.16.7,

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it. Thirdparty library updates (mbedtls 2.16.7,

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it. RichTextLabel: Fix center alignment bug ( GH-40892 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it. RichTextLabel: Fix center alignment bug ( GH-40892 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it. RichTextLabel: Fix center alignment bug ( GH-40892 ).

Bug 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Build HTML5 templates with threads_enabled=yes to test it. RichTextLabel: Fix center alignment bug ( GH-40892 ).

Bug 52