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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.'

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Bridging history and gameplay: Lessons from historiographical video game design

Game Developer

As a historian specializing in Japanese history, my journey into the realm of historiographical video game design has been transformative. This post chronicles that journey, highlighting key lessons learned and offering practical insights for game developers interested in integrating historical accuracy into their designs.

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Composer Yoko Shimomura and game designer Fawzi Mesmar honored At GDCA 2024

Game Developer

At GDCA 2024, Composer Yoko Shimomura will receive this year’s Lifetime Achievement Award, and game designer Fawzi Mesmar will receive the Ambassador Award.

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Legendary game designers John Romero and Mabel Addis honored at GDCA 2023

Game Developer

Mabel Addis will posthumously receive the Pioneer Award, which honors breakthrough business, tech, and game design milestones. The award-winning game designer, level designer, and programmer John Romero will receive the Lifetime Achievement Award for his work on iconic and genre-defining first-person shooters.

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Book Excerpt: Learning Video Game Design on the Tabletop

Game Developer

Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games.'

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Laralyn McWilliams, game designer, passes away at 58

Game Developer

During her 30-year career in games, McWilliams worked on a number of games such as Gears of War 4, Free Realms, and Deal or No Deal.

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Training the game designers of tomorrow (part 1 of 5)

Game Developer

To fully integrate into a team and thrive, a game designer must develop soft skills and new skills that are not systematically offered in school training. This publication series aims to better prepare future game designers for their missions. I draw on my experience as a game designer, lead designer, and trainer.