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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.

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How Cloud Gaming Will Change the Mobile Game Development Landscape?

Big Games

As mobile gaming continues dominating the gaming market, developers are increasingly looking toward cloud technology to enhance user experiences and streamline workflows. From improved graphics to reduced latency, remote gaming brings unparalleled opportunities for both players and developers.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

Instead they settled for stylized graphics. “We We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development.

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. The game, centered on a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect.

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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer.

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Hi GameDev! I’m working on a game in my spare time that I’m pretty happy with. It’s a 3d platformer with low poly graphics. I’m releasing a demo on itch tomorrow for Halloween. Would it be weird to share my game with other indies and YouTubers who do 3d platformers? I’m a nobody, but I’d love to get feedback from other people who love 3d platformers.

Ask a Game Dev

I would try to get your game in front of as many people as you can, get all the feedback you can, and do what you can to improve your game. It would not be weird at all. Get your friends to play it, get your family to play it, get as many people as you can to play it.