Remove Game Design Remove Indy Remove NPC
article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

The game plays with this a little: there's a treasure door that opens only during the fail state. (A A hostile NPC statue wakes up, which means you can lure it away from the door.) And as the Vestal, she administers the local election, and in this ancient Roman city only the male NPC citizens are allowed to vote.

NPC 52
article thumbnail

The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

Before The Green Moon (on Itch and Steam ) is a post-apocalyptic indie Harvest Moon / Stardew Valley / Animal Crossing inspired farm life sim about scraping by, in a decaying rural truckstop town with bored depressed locals you gradually befriend (or ignore). But the game doesn't tutorialize this or dispatch an NPC to spell it out.

NPC 59
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Gradually all these advancements and upgrades add up to a NPC-driven town that can maintain and feed itself automatically. Until then, you're forced to actually play the game, chopping wood and grinding for materials. It takes good parts of other good games, and skilled talented people spent lots of time and money on it.

Indy 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.

article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. Triggers are powerful tools in the world of game design because you often use triggers to accomplish common game objectives. Want to Make Video Games?

Code 52
article thumbnail

The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. Either NPC characters, ghost monsters, or actual human players. In reality, it has two.

Balance 52
article thumbnail

Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

For example, I might want to set a trap in my game if my player walks onto a certain area of the graph. If a Non Player Character (NPC) or enemy enters into the region, it wouldn’t trigger the trap. Booleans are used a lot in game making because they allow you to create branching logic. Want to Make Video Games?