Remove Game Design Remove Indy Remove Sprite
article thumbnail

Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for game designer Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.

Animation 232
article thumbnail

sprite wars, gamers vs evil, and PAX

Interesting Choices

I'm calling the game Sprite Wars , and the rules set is a fairly simple modification of Tic-Tac-Toe. Why Tic-Tac-Toe, a game that no adult in their right mind plays with each other, that is solved and always results in a draw? You're probably raising one eyebrow and muttering something like, "Interesting." right about now.

Sprite 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Basic way to get a normal mapped 2D sprites from Blender to Godot, and a few fun things you can do with them in Godot. Ilaria Cislaghi is a game designer working for simedis AG , a company specialised in virtual reality medical simulation. In her free time, she enjoys developing games about Antarctica with Godot.

Demo 52
article thumbnail

The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D

Art 52
article thumbnail

Stuff and Things and Monkey Island

Grumpy Gamer

The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge. As the game progressed, I slowly scaled back those plans, but we were still left with these very cool maps. For me a game design always starts with a map.

Puzzle 130
article thumbnail

Stuff and Things and Monkey Island

Grumpy Gamer

The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge. As the game progressed, I slowly scaled back those plans, but we were still left with these very cool maps. For me a game design always starts with a map.

Puzzle 130