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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Because Houllier is working alone, he needs players feedback to shape his games. I prioritize creating content based on what I believe will facilitate the games marketing efforts, he explains. Depending on the response from social media, I decide whether to continue expanding on those ideas or not. War (what is it good for?)

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. And the second camp?

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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested.

Puzzle 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

Early in 2013, our local game store owner mentioned that there were other designers in the area. We had our first game design meetings, which I continued to organize and have been running since. Along with handling all the business, Ben has playtested and helped develop our designs.

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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren’t interested.

Puzzle 130
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12 Simple Ways To Get Better At Game Development

DameDev.tv

(*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's 's very own Instructor extraordinaire).

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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

Exceptions upon exceptions Looking back at the development process, Kusters is amazed about the intricacy of Vic Davis’ original game design. “He He made this game, essentially on his own, in just over 18 months. It’s taken us three years with over 30 talented developers to piece together his dark masterpiece.

Studios 145