Remove Game Design Remove Mobile Gaming Remove Point and Click
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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

The gaming world is changing fast, and mobile phones are leading the charge. Not too long ago, we could only dream of playing high-quality 3D games on our phones. However, now it is possible with a blink of an eye, just one click away from your hands. Are you also curious about the future of mobile gaming?

Mobile 52
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Lifetime Value

The Knights of Unity

This is one of the pillars for creating and developing mobile games. Without it, the game would probably not be so well thought out, which could badly affect the return on investment (ROI). In short: it is used to measure the value of your game and assess the profitability of investment. What exactly does it mean?

Data 52
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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). And this is purely a function of the pay tables in either game. Acting as a single entry point to entire gameplay, it is great at deliberately automating player actions.

UX 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world. Special effect from clicking on and dragging the Hot Cocoa Cookie.

Baking 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

By all accounts this genre is matured to a point where it could use a massive innovation to both the progression mechanics and social gameplay. After all, these games have a fun combat core brutalized by ever increasing timers which just simply don’t work in the modern mobile market. Helsinki Here’s a caveat though.

Mobile 52
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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested.

Puzzle 130
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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren’t interested.

Puzzle 130