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Game Designer+Artist or Game Designer+Programmer

Grumpy Gamer

So, my question is: would you rather be a game designer that is also an artist, or a game designer that is also a programmer? For the sake of this brain twisting exercise, let's assume that you can't be a game designer+artist+programmer, because that combination just goes against god. So which is better?

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Game Designer+Artist or Game Designer+Programmer

Grumpy Gamer

But onward we march, content in our ignorance… So, my question is: would you rather be a game designer that is also an artist, or a game designer that is also a programmer? I literally said “oh my god” and that was the beginning of my 25 year death march known as the game’s industry.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

“I used to attend a lot of game development events and conferences, but now I’m more interested in just focusing on making games.” The development of Selfloss was initially funded by Khoroshavin himself through his job as a lecturer in game design and Unreal Engine at ITMO University in Saint Petersburg.

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, game designer wasn’t on the radar. He went into transportation management, but game development never really left his mind. I always had a computer and loved PC games with strong atmospheres.

Dev 239
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Master in Integrative Design. As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis.

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

Team of Architects Svetlow mentions that the most challenging part of development was figuring out how the game should work from a game design perspective. “No No one on the team had ever made a game in this genre before. Many had not made any games at all! We really are an indie studio in the classical sense.

Indy 104
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC. This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion.

Console 104