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How To Draw Pixel Art

DameDev.tv

Rick Davidson & Tim Ruswick* are joined by Reece Geofroy to talk all things pixel art and how to get good at it. We also have a new Pixel Characters course from Reece, you can check that out here. You can also check out Reece’s pixel art game Monster Tribe on Steam. 's very own Instructor extraordinaire).

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sprite wars, gamers vs evil, and PAX

Interesting Choices

I'm calling the game Sprite Wars , and the rules set is a fairly simple modification of Tic-Tac-Toe. Why Tic-Tac-Toe, a game that no adult in their right mind plays with each other, that is solved and always results in a draw? You're probably raising one eyebrow and muttering something like, "Interesting." right about now.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

In todays dynamic game development world, animation plays a vital role in defining player experiences and shaping game aesthetics. From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. What Are the Future Trends in Animation?

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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. Abhishek had to reinvent the pose to what can be called ‘resting but still ready for action’ (if you hire game designers from us, this is how you will find them during lunch hour.)

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design.

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Module 3: Attack of the Snake (Lessons 1-2)

Game Designing

Lesson 1 Transcript So what we’re going to do in this module is take the classic game of Snake and make our own version of it. We are going to look at what makes the game Snake, how you would dissect it as a game designer, and what important parts of it are required to do a clone-like game of your own.

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Stuff and Things and Monkey Island

Grumpy Gamer

The game was feeling good and long already, so I just punted on this puzzle. You'd never do this in an adventure game today, but like pixel hunting, it was accepted. Something I added to the Humongous Entertainment adventure games was the cursor changing into a big arrow when you hit the edge of the screen and it was an exit.

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