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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. We’ve used PUN, Chat, Quantum, and more.

Studios 129
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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

Co-op 104
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Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. She helped me apply, and from there I pursued game design.” It was great!

Studios 129
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. We’ve used PUN, Chat, Quantum, and more.

Studios 104
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

. “What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” When I read books, play video games or work on projects. Playtest early. It’s used to both fight enemies and solve puzzles.

Dev 104
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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

Co-op 138
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

There’s lots of little sci-fi easter eggs and ideas in the game.” Jack of all Trades Ryding has been working on games in his spare time for nearly 15 years, before officially forming the studio Never Games in 2019. Once playtesting began in early 2023, player feedback further refined my vision.