Remove Game Design Remove Prop Remove Puzzle
article thumbnail

6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Escape Rooms will make you a better board game designer. This is partly because Escape Rooms are everything that board games aspire to be – complex problem-solving games that appeal to a wide audience and provide a remarkable physical experience. Board games often run the risk of having themes that feel pasted-on.

article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

And that’s what game development is to him at the moment, a hobby. While he enjoys the freedom of developing games by himself at his own pace, Splenbit wouldn’t mind working in a team. “I’m not good with story telling or puzzle design, so combining some expertise would be nice.”

article thumbnail

Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. The team updated the game earlier this year to include health bars. Gerel battling enemies. Dogyeong L.

Pixel 97
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. And they usually do!

Fighting 130
article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

The 3D modeling process commonly begins with 3D modelers receiving a scan of a prop, character, or vehicle either directly from a live-action shoot or from external sources like MegaScans (a website offering a diverse range of pre-scanned generic assets). and cinematography (shot framing, composition, camera angles, etc.)

Film 52
article thumbnail

Interview: Jordan Weisman on Adventure Forge

Game Daily

Jordan Weisman: Sure, Our goal with Adventure Forge is to empower people to make games that tell the stories they’ve always wanted to tell. GameDaily: When is Adventure Forge coming out, and how will the revenue split work for monetized games on your platform? GameDaily: Can you explain Adventure Forge in your own words?

Prop 52