Remove Game Design Remove Prototyping Remove UX
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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The Secret Behind Building a Great Mobile Game

Big Games

When you are able to find out the answer to all these questions, you will definitely be able to build a mobile game that is simple and easy to use. Appealing UX/UI of A Game. Remember never to compromise on the user experience and user interface of the game. Frequently Update the Game.

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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

We felt like they were not even scratching the surface of the potential that blockchain tech brought to the games industry. The UX of everything to do with blockchain is still in a state where onboarding new players is very challenging.” They mostly felt like decentralized finance apps with a thin layer of gamification.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. What does a game designer do?

Film 52
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Uncovering the Minds of Game Investors

Deconstructor of Fun

There are several more experienced game teams, either pivoting or forming new companies. As my colleague, Anton Backman from Play Ventures said recently, and I concur with his assessment, blockchain understanding will be commoditized, but game design and product understanding will be a rare skill , even as it is in gaming now.

Games 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

They get to a prototype level. In no other company other than games do you need both. You need the UX to work. It's only the game industry that requires this very complex thing, which is why I think most of the game companies fail because they can't create that match. But even then, it's really interesting.

Games 52