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This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry gamedesigners.'
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In the first part of this series of publications devoted to training game and level designers, I discussed the importance of soft skills, essential complements to know-how. I presented two skills that are essential to me. In this second part, I present two others to you.
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While 3D dominates modern game development, 2.5D This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D
We decided to dig a little deeper into the similarities and differences between The Battle of Polytopia and chess to understand how it has proved a winning design strategy.
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If there's one aspect of the game industry that is as mysterious as gamedesign, it is game analysis. There may be hundreds, or even thousands at this point, of magazines, sites, journalists, and YouTubers, all reviewing video games, but it takes a careful eye to analyze a game.
Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating impactful games. We designed LIMBO to be approachable for everyone, whether they were seasoned gamers or picking up a controller for the first time. Here’s what he learned: 1. Accessibility matters. Testing teaches.
Within this article I will be exploring power progression, how it is a fundamental element of gamedesign, and why it taps into the human desire for growth and mastery.
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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
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