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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. says Lamhut laughing.

Studios 129
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Without much game dev experience he relied on YouTube dev vlogs to help him along. Three years later the game launched without much success.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

Co-op 104
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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

Co-op 138
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” It’s used to both fight enemies and solve puzzles. Playtest early.

Dev 104
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

“We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development.

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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. says Lamhut laughing.

Studios 104