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Canadian indiegame development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for gamedesigner Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
I'm calling the gameSprite Wars , and the rules set is a fairly simple modification of Tic-Tac-Toe. Why Tic-Tac-Toe, a game that no adult in their right mind plays with each other, that is solved and always results in a draw? You're probably raising one eyebrow and muttering something like, "Interesting." right about now.
Basic way to get a normal mapped 2D sprites from Blender to Godot, and a few fun things you can do with them in Godot. Ilaria Cislaghi is a gamedesigner working for simedis AG , a company specialised in virtual reality medical simulation. In her free time, she enjoys developing games about Antarctica with Godot.
This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D
The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge. As the game progressed, I slowly scaled back those plans, but we were still left with these very cool maps. For me a gamedesign always starts with a map.
The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge. As the game progressed, I slowly scaled back those plans, but we were still left with these very cool maps. For me a gamedesign always starts with a map.
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