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I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?

Ask a Game Dev

If there is a worldwide quest that requires all players to collect and refine bolts of silk cloth to hand in to an NPC, how much cloth should that NPC require to make the quest last for at least two weeks with the average number of players per server? Are there any fields of math that arent useful in game design?

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Follow up, why don’t escort NPC have a sort of reverse rubber banding, so when the NPC gets X distance ahead they become Y% slower and then match players speed when the player is close enough/in front of the NPC?

Ask a Game Dev

NPC Escort design has evolved since players had to escort the Defias Traitor to Sentinel Hill way back in 2004. If the goal is to protect the escorted NPC, then no real changes are necessary - the player is supposed to stay with the NPC and deal with the threats that appear along the way. World of Warcraft).

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The Forgotten City (2021) revisited

Radiator Blog

The game plays with this a little: there's a treasure door that opens only during the fail state. (A A hostile NPC statue wakes up, which means you can lure it away from the door.) And as the Vestal, she administers the local election, and in this ancient Roman city only the male NPC citizens are allowed to vote.

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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

But the game doesn't tutorialize this or dispatch an NPC to spell it out. The game also hides a bigger unexplained mechanic: a relationship gifting system. You're just an NPC in their story. Your problems are your own, and the first step is realizing you have a problem. It's hilarious that gifting feels secret.

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VR & AI – The Future of Gaming?

Played with Fire

Modern AI algorithms allow NPCs to react more naturally to players, creating dynamic and unpredictable encounters. Unlike traditional pre-scripted NPCs, AI-driven characters learn and evolve based on player decisions, making each playthrough unique. The future of gaming is hereand it’s smarter and more immersive than ever.

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Crack the case by chatting with GPT in Uncover the Smoking Gun by ReLU Games

PreMortem.Games

AI is increasingly being utilized in game development, not just for automation and cost reduction, but also as an innovative gameplay feature. Various games now incorporate versions of Chat GPT to enhance NPC interactions. One notable example is Uncover the Smoking Gun by South Korean studio ReLU Games.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.

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