This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Ideas for the game’s content were inspired mainly from movies and TV shows, while the gamedesigns came from the games the team loves to play, like Everquest for the openworld concept and The Vanishing Hitchhiker for the atmosphere. Some started from a puzzle standpoint.
Honkai Impact 3rd stands out as one of the best mobile gaming apps for action enthusiasts with its captivating storyline and dynamic combat system. Two Dots For those who appreciate puzzlegames with a minimalist design, Two Dots is a true gem.
In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into gamedesign.
However, creating a realistic gamingworld needs planning, storylines, aesthetics, characters, visuals and sound design, as well as meticulous attention to detail and a thorough understanding of specific gameplay mechanics. But before that, let’s first understand what an immersive gamesworld means.
Game Genres Ideal for puzzlegames, visual novels, and platformers that require simplicity and style. Popularly used for RPGs, action-adventure, and open-worldgames, which demand realism and extensive features. Which Animation Style is More Resource-Friendly & Effective for Game Development?
This, in fact, was what my signature design style was. Highly narrative, intricate puzzles, and immersive storytelling. If you follow that link, you’ll see openworld events occurring as the quest proceeds, done without zone or quest locking, etc. It’s stuff that single-player gamedesigners know how to do.
While some players enjoy puzzling out creative ways to get ahead, at the extreme end it eventually devolves into optimal tedium which is overall harmful to the experience. I wrote about this factor in my recent article on gamedesign philosophy.
Rather, the ‘atmosphere’ of any game is a combination of many things: art, sound, post-processing effects, story, dialogue, and more. Compare two games Breath of the Wild and Elden Ring. Both are open-world action-adventure games with fantasy elements and similar mechanics.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content