Remove Game Designer Remove Open World Remove Simulation
article thumbnail

Mystery investigation specialist EQ Studios “All our murder scenes are fictional”

PreMortem.Games

This decision gave rise to The Painscreek Killings , a walking simulator detective game with a strong narrative focus. “We We welcomed the different ideas and incorporated them into the full game.” “We were short on talent and experience”, says Tomi. We started with something small – to find out the identity of the killer.

Studios 129
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Creating games this way is, as a result, more challenging. Cars/people in city simulators, where thousands appear all across the city.

AAA 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Uses techniques like key framing, rigging, motion capture, and simulations to show movement. Game Genres Ideal for puzzle games, visual novels, and platformers that require simplicity and style. Popularly used for RPGs, action-adventure, and open-world games, which demand realism and extensive features.

article thumbnail

How to develop a rich and immersive game world?

Logic Simplified

However, creating a realistic gaming world needs planning, storylines, aesthetics, characters, visuals and sound design, as well as meticulous attention to detail and a thorough understanding of specific gameplay mechanics. But before that, let’s first understand what an immersive games world means.

article thumbnail

Sandbox vs themepark

Raph Koster

If you follow that link, you’ll see open world events occurring as the quest proceeds, done without zone or quest locking, etc. We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today!

Sandbox 59
article thumbnail

The Evolution of Game Testing: How Modern QA Teams Adapt to Complex Gaming Landscapes

iXie gaming

The world of video games has undergone a remarkable transformation over the years, evolving from simple pixelated screens to immersive, open-world environments with complex narratives and stunning graphics. Let’s explore how game testing has evolved and how modern QA teams navigate today’s complex gaming landscapes.

article thumbnail

Narrative

iHobo

The genius of The Chinese Room's ground-breaking ghost story was to see that a game world is a canvas upon which stories are painted just as much in a walking simulator as in a so-called open world game.

Fantasy 59