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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Master in Integrative Design. As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis.

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How to Work in a Team in the Board Game Industry

Brand Game Development

Early in 2013, our local game store owner mentioned that there were other designers in the area. We had our first game design meetings, which I continued to organize and have been running since. Along with handling all the business, Ben has playtested and helped develop our designs.

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

I’m a solo game designer/developer of strategy games on both analog and digital platforms! I’m currently working on releasing my first game, State of Wonder , as well three other projects on the side. I met many of my local testers at Wiscon – many of whom backed the game on Kickstarter.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

Tabletop Simulator doesn’t just let people play before pledging, it’s also a great place to design and playtest games. Tabletop Simulator can be used to prototype your game with hundreds of people remotely with the freedom to change and customize on a whim. The Unheard-of Benefits of Tabletop Simulator.

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A dramatic design shift for Spellstorm

Keith Burgun

It’s good at moments like these – moments where you’re kind of at a loss, and wondering whether you’re maybe just a bad game designer or something – to just ask yourself, what am I trying to do here? I really appreciate the design work that’s happening in this space, and I want to be a part of it.

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, game designer wasn’t on the radar. He went into transportation management, but game development never really left his mind. The Sanctua game design document was 95% complete before I started coding.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Outside of game design, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.

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