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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. Playtest early.

Dev 104
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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable. Make it feel unique.

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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

This sense of putting a player's abilities to use against a difficult situation in a game (challenge), and rewarding their potential for every challenge they overcome and every progress they make in the game (achievement), makes a player want to play. What is Level Design? Process of Level Designing and Game Development 1.

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‘Yar’s Rising’ and Reimagining Classics for Game Development with James Montagna | 347

Game Dev Unchained

. “It allows players to interact with the game world in unique ways, creating opportunities for strategic thinking and problem-solving.” ” This innovative approach not only pays homage to the original game’s puzzle-solving aspects but also introduces a fresh layer of engagement for players.

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the curse of cooperation

Interesting Choices

That said, there's a particular problem that's endemic to cooperative board games, which is that the game will present players with a puzzle, hoping that the group will work together to find a solution, and instead the single most skilled or most experienced player will end up playing for the entire group.

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Become a Patron on Patreon?

Sirlin

During Pandante development, I posted dozens of versions of the game board, cards, rules, etc. Patrons helped playtest and also just point out errors or give suggestions how to improve things. Codex, Flowchart, and now.the Fantasy Strike fighting game (yes, really!).

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Running through the market by genre, Kress noted that King has done quite well, but other genres had suffered badly, with strategy, RPG, match puzzle, and casino games all down double digits. Fun generates retention, he said, stating that game designers should think of their games as becoming a daily player habit.

Games 59